Rig Support

This API produces animation curves targeted to an ARKit rig (fbx file output) or a MetaHuman rig (csv output).

If you do not wish to retarget yourself, further rig support can be offered as an additional service. Please contact us at support@emotech.co for more information.

FBX Output: To be able to apply the animation output directly to your character via the fbx file, your character model will need to be rigged as below with the following blendshapes and bones:

Target Blendshape
Image

mouthDimple_L

mouthDimple_R

mouthStretch_L

mouthStretch_R

mouthPucker

jawOpen

mouthClose

mouthLowerDown_L

mouthLowerDown_R

mouthRollLower

mouthShrugLower

mouthShrugUpper

mouthFunnel

mouthRollUpper

browInnerUp

browOuterUp_R

browOuterUp_L

browDown_L

brownDown_R

cheekSquint_R

cheekSquint_L

eyeBlink_R

eyeBlink_L

eyeLookDown_L

eyeLookIn_L

eyeLookOut_L

eyeLookUp_L

eyeLookDown_R

eyeLookIn_R

eyeLookOut_R

eyeLookUp_R

Target Bones

eyeLeft

eyeRight

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